![]() ![]() Due to the addition of more unit types per battle and RAM constraints, the game's spell effects have also taken a large step backwards. While it only makes sense that you can't see every unit secretly moving in the distance, much of Legendra's hustle and bustle is gone, somewhat taking away from the game's air of excitement and urgency. The map itself is more detailed and less flat-looking, but the constant flow of people is missing this time around. Where bright yellows and greens once colored the countryside only drab browns and brown-greens remain. ![]() Sporting the bland, more washed-out palette of newer-generation Saturn games, Dragon Force 2 lacks the colorful punch of the first game. Unlike the general gameplay, Dragon Force 2's presentation is worse off than its predecessor's. In any case, Dragon Force 2 is recommended only for those who have played the first game. In HQ, each menu item has a small animated icon next to it showing what it is - also of great help. For those unable to read Japanese, most of the menus mimic the first game's menus exactly, providing a road map for series veterans. All of the game's menus use fairly basic kanji. With eight separate campaigns, you are also given a lot in the way of replayability.ĭragon Force 2 is an easier import than it would first appear but is only recommended for those with Japanese knowledge. Dragon Force 2 is an enormous game, likely to offer over 60 hours of gameplay per campaign to experienced players. These scenes are where a majority of the story development takes place, nicely illustrated with anime stills and movies. Between battles, you will be called to HQ to promote your leaders, upgrade your fortresses, and convince prisoners of war to join your cause. Like the first game, spells can be offensive and defensive, attacking or protecting the armies or the leaders themselves. Dragon Force 2 boasts more spells than its predecessor, expanding each leader's limit from three to five. Like before, the leaders themselves will remain motionless until a duel is called for or they are instructed to magically lash out against the ensuing horde. In addition to more commands, Dragon Force 2 has seven more unit types than the first game, each with its own strengths and weaknesses. Other units, such as archers, have specific commands that allow them to better express their particular strategic advantage. Each unit has four basic instructions: advance, retreat, melee, and wait. For the uninitiated, you can give a number of orders to the teams and leaders. The most significant addition to Dragon Force 2 is the ability to have two different unit types under one leader's command, opening up a variety of new combination attack strategies that weren't present in the first game. Each individual leader can command up to 100 troops, making for some truly impressive battles. Divide and conquer is the name of the game, as you send out custom-built armies to fight the minions of darkness and "convince" the other kingdoms to join the cause, usually with sheer military force. ![]() You begin the game with a handful of leaders, each with his own personal army and a few strongholds. ![]() Like its predecessor, Dragon Force is a "dramatic simulation," combining a strong, multifaceted RPG story with wartime strategy. Just as before, you select one of Legendra's eight rulers and gather support from the other seven to quash the evil upswelling. The land is becoming overrun with mysterious dark knights once again, alerting the game's eight new protagonists to the coming storm. Almost identical to its predecessor, Dragon Force 2 continues in the addictive tradition of the first game, only on a slightly smaller scale.įive hundred years after Wein and friends defeated the evil that plagued the divided continent of Legendra, evil predictably prepares to reveal its blackened head once more. A strategy/RPG unlike any other out there, the first Dragon Force game was an instant success with fans. ![]()
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